By Mathew Steel Now I'm sure others such as Lord_Vetka have made tutorials for this already, I have wanted to do this for a while, since the Stronghold 2 editor is my strongpoint. I hope these hints and tips help you out when creating your very own Stronghold 2 map. Whether it's Kingmaker, Free Build, a War Scenario or a Peace Scenario! Plus, the guide has pictures! Key - Green = New topic Blue = Sub topic Introduction The first thing you should know about the Stronghold 2 map editor is that not everything is as clear as it may seem. It can be very difficult to use but at the same time it can be a joy to use! The map editor allows you to create 4 different types of maps. The first is Kingmaker (which is basically Stronghold 2's version of Skirmish, as seen in Crusader). Stronghold: Crusader II Game Guide by gamepressure.com. Stronghold: Crusader II Guide. Download Game Guide PDF, ePUB & iBooks. Table of Contents. Economy first, army afterwards| Units Stronghold: Crusader II Guide. Post Comment. Next Learning campaign - Preparations Arrival Prev Units Rush. Secrets, game tips, maps. To open the Stronghold Crusader 2 Map Editor, open your Steam client, click on Library and then Tools from the dropdown list. The map editor will appear in the list there. The map editor will appear in the list there. Secondly, Free Build, this type of map allows the player to build a kingdom and an army for however long he wants without any form of enemy attacks (as of 1.4.1, there is an option to start invasions to test your kingdom's strength and to make the game more interesting). Third, we have War Scenario, war scenario allows the player to create his own campaign of sort, setting invasions, available troop types and so on. Finally, we have Peace Scenario's, peace scenario's are similar to war, except instead of being focused on armies and attacking, they focus more on reconstruction and helping other Lords or villages. Starting The first thing you should do before creating any map is decide what map you want to do. Once you've done this, you want to choose the map size. This is something that they've hidden quite well in Stronghold 2. Part 2 of creating your own map for Stronghold Crusader 2 with the Stronghold Crusader 2 map editor. We will learn how to set up events and make a custom scenario. Sep 24, 2015 - The Stronghold Crusader 2 Map Editor tutorial can be found at the top of the Stronghold Crusader 2 Steam workshop page, within the 'Learn. The way to do this is to click the red 'Edit Button' in the bottom right. Once you see the map, click the big tree (the terrain editor). In the mountain icon, there will be 3 small squares near the grid size selection. The two on the top allow you to choose between 'small' and 'large'. Now, the next thing to do is to configure your missions (if you chose Kingmaker, then ignore the next steps). Free Build To configure a free build map is simple. Firstly set the starting goods for your map (this is the wood, stone, iron the player starts with at the beginning of the mission). Next select 'Edit' (the red button in the bottom right) to bring up the map. As there is only one player, you do not need to set any more territories. Go to the terrain editor ('Tree') choose the 'Flag' icon. This will bring up a palette of different colour squares. Next to those squares you will see other icons, for now, all of those are irrelevant but one. Select the castle icon, then place the green flag anywhere on the map. Now go back to the main map editor page. You will see a white background within the large square, with a keep somewhere on the map. Next to that large square, a red shield. Click that shield, then click the keep icon on the large square. You have now set the territory for the player. That's it configuring your map. Skip to title 'Editing the Map' for the next step. Stronghold Crusader 2 CheatsWar Scenario/Peace Scenario NOTE - Peace and War Scenarios are in the same title because of the similarity. The only difference between them is the category. Both Peace and War Scenarios have all the same actions and triggers, the only difference is that Peace Scenarios are categorised as less battle and more economy building whereas War Scenarios are the other way around! War Scenarios are the most difficult maps you will have to create, that's not to say it is difficult. First of all, you will want to think of the storyline and the mission. Once you have chosen what type of War Scenario you would like, I suggest editing the map first. Now that you have your map. It is time to 'script' the missions. You will notice upon selecting War Scenario as your map type, 'Mission 1' automatically appears. Highlighting that, then selecting 'Edit Mission' below the large square, will take you to the configuration menu. You will notice a 'Lose' action with the condition beside it. I recommend leaving this action alone as for most missions, losing your Lord should make you fail the whole mission (unless of course that isn't important to the mission). There are loads of different missions you can create, with a load of different events. For the purpose of the tutorial, we are going to make a mission where the player must survive an enemy attack, then kill the enemy lord. First, select 'Add New Event' in the top left corner. This should take you to the events page. In actions, select 'Win' then in triggers scroll down until you see 'Enemy Lord Dead' select Edwin. Your events page should now look like this: Click the green arrow in the bottom left to go back. Select 'Add New Event' again. In actions, select invasion. This will be a very simple invasion, change only the highlighted boxes, and match my screen print (to change the values, use the mouse scroller): Now go back to the configuration page. In the bottom of the page, you will notice another box which says 'months'. This indicates the months before the action is executed (a month in Stronghold 2 is equal to 1 minute in real life). I've set this to 12, you may set this to whatever you think is a fair amount of time. Note that this should vary depending on the missions difficulty, the starting goods, the map itself, the troops within the invasion (numbers and power) and what type of player will want to play the map! Now go back to the edit mission page. Your mission should now be almost identical to the one on my screen. Notice how I highlighted 3 other options. Those are completely up to you to decide. The 'Trader' option is what is available for purchase and for selling in the market. The 'Start Goods' option is what the player will start with, this includes resources, gold and popularity! The third option, 'Building Availability' is what the player is allowed to build. Note that the last option gets buggy towards the end of the list, you may need to select a building 3 choices higher than the building you want to actually edit: Now go into the map editor. Ivona text to speech with crack (all voices). Select the terrain editor 'Tree' and choose the flag icon. This will bring up a palette of coloured squares. Escuchar musica regional mexicana. Next to those, 4 different coloured flags. Since we selected red as the 'Invasion Point' in the invasion event, we will select the red flag. It's important you place the first red flag in the right place as we chose 'Flag 1' in the event editor and there is no way to delete a flag! Place the red flag wherever you wish the invasion to start. If you want to make it look realistic, I suggest placing it on the border of the map, but not too close as this can cause game crashes or the invasion to not work! The enemy troops will automatically attack the Player since we set the 'Attack Player' option to true by selecting 'Player'. For the final part, skip to title 'Setting Territories'. Setting Territories Setting territories is mandatory for any map type! Luckily, it's very simple to do. ![]() Every player/AI needs his own territory. There are two different set ups. One for kingmaker, the other for Free Build and War/Peace Scenarios. Since kingmaker is the easiest, we will start with that. Set-up 1 Once in the map editor, select the terrain editor 'Tree' then click the flag icon to bring up the territory selector. By default the whole map is red, this counts as one huge territory. ![]() For the tutorial, we will only set 2 territories, although you may have up to 17 (territories are needed for estates as well as castles). We will make the territories equal, to help us, we will use the grid option. Select territory 2 (orange) and change the brush size to the largest one. I've highlighted the icons to select: It's useful to know that there are 64 big squares length and width along the 'Large' size map and 32 on a 'Small' size map (using the grid) making a perfect square for each map size. This is equal to 256 small squares length and width for the 'Large' size map and 128 small squares length and width for the 'Small' size map. Meaning for 2 equal size territories on a large map you will have to give both territories 32 big squares length and width, and 16 big squares length and width on a small map. Once you have done this, select the 'Keep' icon next to the colour palette.
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